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Thanos Snap

Here is another part of the Double jump academy Houdini course, where we created the thanos snap particles. Got introduced with the MOP nodes to make the character erroding, using the pathway mask from top to bottom and with the Copernicus as well. Did some rigging fix so the character falls in align with the ground. Used the aging factor for the fading gradient on the particles.

Character (named as Kachujin G Rosales) and its animation taken from Mixamo. And yes i changed the character midway, cause did not liked the first one.
Rendered in Solaris Karma and color correction done in DaVinci Resolve.

Rendered at 24 fps

Final render without motion blur

Final render without motion blur

Render Passes

Render Passes

Nodes setup without the DOP network and some attribute coding

Nodes setup without the DOP network and some attribute coding

Difference of Raw and Graded

Difference of Raw and Graded

CST WORKFLOW and some keyframes setup

CST WORKFLOW and some keyframes setup

Motion Blur Comparison

Motion Blur Comparison

Original Mixamo Animation to Mask to Eroding

Original Mixamo Animation to Mask to Eroding

Some of the test flip renders (yes i changed the character at the end)

Some screenshots from lookdev stage

Some screenshots from lookdev stage