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Ghost and Shed (Procedural Modeling)

Here is the breakdown of my first project with SideFX Houdini, technically a start of the journey. Taking a course at Double Jump Academy of Jordan Allen. It was a totally fun introduction to the node based workflow and been in love with it ever since. Got the understanding of Procedural Modeling and to approuch it with different methods as well as simulations with a little sneak peak of VEX language.

For loop was used to create snow bulkup on top of shed and then used MPM solver for the shed still snow fall and POP solver for the rain and snow simulations. and then assigning random scale and normals to the particles.
Snow and wooden textures got from Poly Haven and HDRI as well.
Rendered in Solaris Karma with Compositing done in DaVinci Resolve (using CST Workflow) and Photoshop for editing stills.

Rain scene rendered at 30 fps

Snow fall scene rendered at 30 fps

All three render stages

All three render stages

Clay Render view

Clay Render view

Clay and Rendered difference

Clay and Rendered difference

Final Lighting Render without any simulation

Final Lighting Render without any simulation

Still snow on shed scene

Still snow on shed scene

Closeup rain roof

Closeup rain roof

Rain scene last frame

Rain scene last frame

Snow falling scene frame

Snow falling scene frame

Explosion view of shed

Explosion view of shed

Flip render of snow on shed

Flip render of snow on shed

Controller Setup of Shed

Snow Sim and Source nodes setup

Snow Sim and Source nodes setup

Shed nodes setup

Shed nodes setup

Ghost nodes setup

Ghost nodes setup

Some of the Vex Code for sims

Some of the Vex Code for sims

CST WORKFLOW OF DaVinci Resolve

CST WORKFLOW OF DaVinci Resolve

Solaris Setup

Solaris Setup

Some screenshots of gallery from chaotic Lookdev testing stage.

Some screenshots of gallery from chaotic Lookdev testing stage.