Here is the breakdown of my first project with SideFX Houdini, technically a start of the journey. Taking a course at Double Jump Academy of Jordan Allen. It was a totally fun introduction to the node based workflow and been in love with it ever since. Got the understanding of Procedural Modeling and to approuch it with different methods as well as simulations with a little sneak peak of VEX language.
For loop was used to create snow bulkup on top of shed and then used MPM solver for the shed still snow fall and POP solver for the rain and snow simulations. and then assigning random scale and normals to the particles.
Snow and wooden textures got from Poly Haven and HDRI as well.
Rendered in Solaris Karma with Compositing done in DaVinci Resolve (using CST Workflow) and Photoshop for editing stills.
Rain scene rendered at 30 fps
Snow fall scene rendered at 30 fps
Controller Setup of Shed